Look on the chair to the right of the elevator (before using it) to find a diary page.Ģ. Chapter 1 - Sparta: After meeting a comrade with a rifle, you will need to use an elevator to continue the mission. Search the indicated locations to find all 43 of Artyom's hidden diary pages:ġ. Killing humans Killing surrendering soldiers Stealing in populated areas
If you do not perform enough good actions, you will get the "C'est La Vie" (bad) ending.īeing generous with bullets (give to beggars) Doing exactly what NPCs instruct Finding hidden ammo caches on "Quarantine" Listening to dialogue in populated areas (exploration) Listening to NPC stories Playing musical instruments Rescuing women and children Returning the crying child's teddy bear in "Venice" Seeing all visions in "Dead City" Sparing surrendering soldiers Successfully complete "Bridge" without killing humans Successfully complete "Facility" without killing humans Successfully complete "Revolution" without killing humans Successfully complete "Separation" without killing humans Note: Completing all actions listed below are not required to get the best ending, but performing as many as possible will improve the chances of getting the best ending.
The following is a list of some of the actions that cause the gain and loss of morality points. You will know you performed a good action when you see a brief flash of white after someone finishes a story or you save the life of a human. You can also perform good actions by exploring the environment, or eavesdropping on the stories NPCs tell in the cities around the metro. Upon turning on the flashlight, faint numbers and dates may appear.To get the "Redemption" (good) ending, you must perform as many good actions as possible and kill as few humans as possible, like sparing the lives of soldiers who surrender voluntarily and saving women and children.
Interesting and important areas, like safehouses, enemy encampments or mutant nests can be tagged manually by climbing to a high spot and inspecting the area with binoculars. The map only displays the player character's position and the location of the main objective by default. The map/journal can no longer be used in conjunction with the lighter, but the built-in light bulb compensates for that by making it possible to see its contents even in dark areas. Switching between the map and the list of objectives is performed by pressing the left mouse button on PC, or L2 on Playstation. By default, it can be accessed by pressing M on PC, View Button on Xbox, or Touchpad Button on Playstation. The map is first picked up by Artyom at the beginning of the level " Volga". The tablet can also be flipped, the other side contains a list of current objectives, some writing accessories and a hand-held radio, although the latter two are unusable and only serve as a decoration. The front side of the tablet contains a map of the area, which is especially useful in the open-world levels, a compass which is always pointing towards the current main objective (similar to the compass mounted on the Notepad in previous games) and a small, battery-powered light bulb which illuminates the map in the dark. The base of this piece of equipment consists of a leather-covered tablet, similar to the notepad from Metro 2033 and Last Light.
It replaces lighter & notepad from the previous games. Artyom's Map is a piece of equipment that appears in Metro Exodus.